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Re: Halo vs Call of duty skill
actually, you CAN carry a team in Halo, i do it constantly in my SWAT games, i even went 34 and 7 in a recent game (and a very close match with the scores at 48 and 50 {us being the victor}) where i was the only person on my team to go positive.

In COD i feel that it is competitive, but not as competitive as Halo. In COD, i run around and shoot at people, i couldn't care less if i go positive or negative. Halo, however, is another story. In Halo, i always try to do my best and beat myself up if i lose horrible but always try to find a new way to outsmart the opposition.
Re: Halo vs Call of duty skill
Morarn said:

actually, you CAN carry a team in Halo, i do it constantly in my SWAT games, i even went 34 and 7 in a recent game (and a very close match with the scores at 48 and 50 {us being the victor}) where i was the only person on my team to go positive.



But the swat aspect of halo feels a lot more like COD to me than a regular halo TDM because like COD, people die much faster, its much easier to take on people even if your outnumbered and most of it comes down to reaction times and angles. If i even play SWAT which is very rare for me i usually end up carrying my team unless i have some reliable team mates who can look after them selves in a game, if i ever play with randoms in a non objective game type i carry most of the time anyway, and i really hate playing a game of lets say SWAT where i have gone like 35-6 and still loose because of retarded team mates that hold me back, which is why i dont play by myself very much any more. Unless its a not so competitive gametype like action sack... which i am No1 at in the UK. YAY, GO ME!!! :D

Just because i kill you through the grid on halo ball dont mean im a hacker you moron, so dont rage at me, if your dumb enough to take your aim off the objective for my sake you deserve to die. ;D
Re: Halo vs Call of duty skill
CoD is heavily dependent on your network latency and your ability to run faster than the other people in the game. The strategic decisions in Call of Duty, especially in the newer ones, have little to no weight on the outcome of the game. Teamwork means very little in CoD other than calling out where someone might be and throwing some nades down a choke point.

Halo is heavily dependent on teamwork. Unlike in Call of Duty, your guns (excluding power weapons) cannot kill in one shot. You will have to rely on your teammates to help back you up, or else you'll be outgunned and lose. Losing power weapons is a gamechanger. Missing that last camo, or letting the other guy touch that Overshield can turn a 48-40 lead into a 49-50 loss.
In Halo, numerical superiority means something. In Call of Duty, it doesn't.

You people mixed up the two completely. Call of Duty is heavily dependent on Individual skill while Halo is heavily dependent on teamwork.
Re: Halo vs Call of duty skill
In Call of Duty there is way more action than Halo. As you also know that you can drive vehicles in Call of Duty: Blackops, but only for a certain time but in Halo: Reach you can drive a falcon as how long as you want without having a time limit for the driving which is good. And if we point to Call of Duty: Modern Warfare 2, the sniper is alot better since you can quick scope there and do perfect kills with the sniper, but as in Halo: Reach or Halo 3, the sniper isn't particulary good at all if you compare with MW2's sniper rifles.
Re: Halo vs Call of duty skill
But i do like the Call of Duty skill system a bit, after you've reached the highest level, you're ready to enter prestige, and it resets all your weapons, but after all, it's quite easy to rank up in Call of Duty than Halo: Reach as i think personally. To me it takes a very lnog time to rank up in Halo: Reach unlike Call of Duty.
Re: Halo vs Call of duty skill
Sorry, I just saw "CoD is about Teamwork" and burst out laughing.

ANYWAY, If you wanna talk about a game of skill, talk Battlefield 3, not CoD. CoD requires no skill aside from the skill of Quickscoping and host migration BS.


Re: Halo vs Call of duty skill
halo = skill cod = tripmines and laying down !!! nough said  

Re: Halo vs Call of duty skill
you're all wrong... so shut up already.  Viva Pinata FTW!
Re: Halo vs Call of duty skill
sabj said:

Different kinds of skills are needed. I dont think you can really compare the two.

COD is more about teammwork.  Successful spawn trapping can occur with a good team.  A disorganized team will fall victim to a spawn trap and that game is no fun for anyone on the receiving end.  In COD you cant be lazy.  It is so much more fast paced that if you take a second off the tides of the match can turn.  COD's main skill set is aiming/pacing shots as well as map knowledge.  

Halo is more individual based, meaning 1 person can carry a weak team because of the slower nature of a halo game.  Halo's main skill is knowing angles and movements to avoid being team shot.  You can make up for bad aim with good positioning and movement.  



Not sure if serious cause that made me laugh
Re: Halo vs Call of duty skill
brothel said:

sabj said:

Different kinds of skills are needed. I dont think you can really compare the two.

COD is more about teammwork.  Successful spawn trapping can occur with a good team.  A disorganized team will fall victim to a spawn trap and that game is no fun for anyone on the receiving end.  In COD you cant be lazy.  It is so much more fast paced that if you take a second off the tides of the match can turn.  COD's main skill set is aiming/pacing shots as well as map knowledge.  

Halo is more individual based, meaning 1 person can carry a weak team because of the slower nature of a halo game.  Halo's main skill is knowing angles and movements to avoid being team shot.  You can make up for bad aim with good positioning and movement.  



Not sure if serious cause that made me laugh


Dead serious, why so funny? I more than likely play more COD and more halo than you.
Re: Halo vs Call of duty skill
You may play more than me, but I just want to say that Halo Reach players individual skill doesn't mean as much as it did on previous halos and from my experience COD is the most lone wolf game out there if your not playing with friends and when you are playing with friends you can win the game regardless of your other team mates and there's never really any pressure to win unless your playing with retards, Halo 1-3 was more about individual skill but even still at high end gameplay its still more about teamwork than individuality.

I guess the only point I don't agree with totally is that COD is more about team work


Re: Halo vs Call of duty skill
I can see the way COD was meant to be played. However, the balance in the games is horrible. I've played games of Black Ops where 90% of people use the AK74u, with suppressor. anyone who doesn't use the AK in that game must to be pro, or has to camp. The .50 Cal snipers are 2-shot body shot! Any SMG, AR, Shotty, or HMG always beats that.

Back in World at War (COD 5) you unlocked DIFFERENT and BALANCED weapons. Now your weapons get BETTER, effectively letting a player who is not as good as me still get the kill on me... EVEN if I have the tactical advantage. Shocking idea, Balance.

So as you play longer, you get better weapons, giving you easier kills, giving you better weapons, and so on. COD games are determined on what team has the highest ranks and best guns, NOT who has the best tactics and Players. Sure, an MLG Lv1 could beat a Child Lv 80, But a MLG Lv 80 beats an MLG Lv 1 EVERY time.

Plus, every COD is just a re-skin of the previous one. The engine hasn't changes since Modern Warfare (COD 4). MW3 was COD 8, and Black Ops 2 is COD 9. Five games that have the EXACT SAME gameplay? Count me out.

In Halo, everyone is equal, and balanced. Skill and tactics are the ONLY things that even CAN make a difference to the game's outcome. Every Halo is different from the one before, but keeps its core elements. Halo forces us to think and adapt. COD does none of these things.
Re: Halo vs Call of duty skill
**Changed. not changes.
Re: Halo vs Call of duty skill
I love this Debate it makes me laugh every time. Neither games takes more skill just Different skill sets.

Couple points

1. In both MW2 and MW3 u start the game with arguably the 2 most dominant guns in the game...Famas in 2 and M4 in 3
2. There is no Gun in either game that is a one shot kill short of a Sniper rifle or a Headshot
3. Teamwork in Cod and Halo are on Par to me but I think the Strategy in Cod is a little more intricate due to the fact that u can Die quicker in the game so there is less lonewolfing.

IMO most people/Gamers that hate either game comes down to to simple points...

Halo players HAte the fact that they cant run away when being shot and get away.
Cod players  Hate the slowness of the game Cod Gameplay Speed blows Halo out of the water.
Re: Halo vs Call of duty skill
I Personally don't mind someone who has the tactical advantage of surprise killing me. Because they outsmarted me. That's a fair kill. I have a problem when I have the tactical advantage and Still lose because they had an OP weapon and 'Perk set'.

And When you have an OP weapon and 'Perk set', you CAN go up against 3 people at once and still come out on top. This nullifies teamwork. In Halo, there is balance, so in open combat (if everyone has the initial starting loadout), the 3 people would always come out on top. Lonewolfing is rampant in COD. I don't know where anyone else plays, but in public lobby TDM, It seems 90% of people Lone Wolf.

I'm not saying anyone and everyone can win a 3v1, but it is MUCH easier and MUCH more common in COD than Halo. And I KNOW that whenever that happens to me, or I see that happen, that the guy that won WAS NOT better than the other 3 combined. More often than not, it was the perks and gun that caused his victory, not his/her personal skill or tactics. Once again, i'm not saying skill and tactics DON'T matter, but they are SEVERELY overridden by gun and perk choices.

And even if you start with the "most dominant gun(s) in the game" I have a Problem. there should be NO dominant gun(s). an unbalanced game is a bad game, in my opinion. Plus, I've always found HMG's to be dominant over EVERYTHING.

Guns have to be balanced not only with each other, but with the maps as well. I Don't like COD maps. Some are Great, but most are sup-par or outright bad. And, Honestly, a well designed map can nullify certain OP weapons, classes and in Halo and Battlefield, vehicles.
A good example of a nullified OP vehicle in Halo is the Banshee on Inv. Boneyard. I find banshee very OP (and very fun to use), but the design of Boneyard and the Scorpion itself prevents the banshee from living up to its full, and OP, potential.

I feel that COD is missing its potential. If they worked a little harder to balance weapons and maps, the game would return to being just as widely enjoyed as it used to be, again, World at War. Map flow and Weapon Balance were perfect. You could reliably play a Hard-scope sniper, a rusher, a Support role, or anything else you wanted. That was the Height of COD. It's lost what it used to have.
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